4,128 research outputs found
Influence of incoherent scattering on stochastic deflection of high-energy negative particle beams in bent crystals
An investigation on stochastic deflection of high-energy negatively charged
particles in a bent crystal was carried out. On the basis of analytical
calculation and numerical simulation it was shown that it exists a maximum
angle at which most of the beam is deflected. The existence of a maximum, which
is taken in the correspondence of the optimal radius of curvature, is a novelty
with respect to the case of positively charged particles, for which the
deflection angle can be freely increased by increasing the crystal length. This
difference has to be ascribed to the stronger contribution of incoherent
scattering affecting the dynamics of negative particles that move closer to
atomic nuclei and electrons. We therefore identified the ideal parameters for
the exploitation of axial confinement for negatively charged particle beam
manipulation in future high-energy accelerators, e.g., ILC or muon colliders
Planar channeling and quasichanneling oscillations in a bent crystal
Particles passing through a crystal under planar channeling experience
transverse oscillations in their motion. As channeled particles approach the
atomic planes of a crystal, they are likely to be dechanneled. This effect was
used in ion-beam analysis with MeV energy. We studied this effect in a bent
crystal for positive and negative particles within a wide range of energies in
sight of application of such crystals at accelerators. We found the conditions
for the appearance or not of channeling oscillations. Indeed a new kind of
oscillations, strictly related to the motion of over-barrier particles, i.e.
quasichanneling particles, has been predicted. Such oscillations, named planar
quasichanneling oscillations, possess a different nature than channeling
oscillations. Through computer simulation, we studied this effect and provided
a theoretical interpretation for them. We show that channeling oscillations can
be observed only for positive particles while quasichanneling oscillations can
exist for particles with either sign. The conditions for experimental
observation of channeling and quasichanneling oscillations at existing
accelerators with available crystal has been found and optimized.Comment: 25 pages, 11 figure
Interdisciplinary Data Fusion for Diachronic 3D Reconstruction of Historic Sites
In recent decades, 3D reconstruction has progressively become a tool to show archaeological and architectural monuments in their current state, presumed past aspect and to predict their future evolution. The 3D representations trough time can be useful in order to study and preserve the memory of Cultural Heritage and to plan maintenance and promotion of the historical sites. This paper represent a case study, at architectonic and urbanistic scale, based on methodological approach for CH time-varying representations proposed by JPI-CH European Project called Cultural Heritage Through Time (CHT2)
3D Capturing Performances of Low-Cost Range Sensors for Mass-Market Applications
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (November 2010), several similar active and low-cost range sensing devices have been introduced on the mass-market for several purposes, including gesture based interfaces, 3D multimedia interaction, robot navigation, finger tracking, 3D body scanning for garment design and proximity sensors for automotive. However, given their capability to generate a real time stream of range images, these has been used in some projects also as general purpose range devices, with performances that for some applications might be satisfying. This paper shows the working principle of the various devices, analyzing them in terms of systematic errors and random errors for exploring the applicability of them in standard 3D capturing problems. Five actual devices have been tested featuring three different technologies: i) Kinect V1 by Microsoft, Structure Sensor by Occipital, and Xtion PRO by ASUS, all based on different implementations of the Primesense sensor; ii) F200 by Intel/Creative, implementing the Realsense pattern projection technology; Kinect V2 by Microsoft, equipped with the Canesta TOF Camera. A critical analysis of the results tries first of all to compare them, and secondarily to focus the range of applications for which such devices could actually work as a viable solution
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